Learning to build the dream
Updated: Mar 4, 2020
When I started my journey into game dev I downloaded Unity, Blender and Krita (amongst a bunch of others!) I started watching YouTube tutorials, reading documentation, game dev books and for the first time, listening to podcasts. Driven highly by my passion but also working full time in a different industry, I try to absorb as much knowledge as possible.
The new project I have been working on is a tower defense game, a bigger step in scope to keep challenging myself. There will be more work to go into everything but I feel enviroments, UI and AI will be the biggest areas at first. But we'll see as it progresses.
So far I have got the basis of tower selection and buiding, targetting and firing, enemy spawning and waves coded and functional. Wanting to tackle some models, I started making the first 2 turrets, a missile launcher and an auto cannon! I modelled them fairly low poly and hand painted the details. It showed me how much I have improved with me 3D art skills.
Once I got them into Unity I was super impressed with the outcome! But now I feel the enviroment needs work, getting tired of looking at the placeholders!. So I started with a modular roads asset, simple sections that I could put together easily. Looked fairly decent! Okay, now I need betyer buildings, how about some skyscrapers and ooo! Some halfe destroyed ones too! Looking good! Should probably low poly ones with normal maps though.. but at the moment looking good!
While it isn't the best, I can see how much I have learnt and improved over time. And it helps motivate me and show that all the work I'm putting in, is bearing fruit. And it's only going to get better!
Thanks for reading! side note, I have never blogged before. So these may be a bit bland and few and far between as I try to remember to do them. But I'll try to keep it up!